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Errors and exceptions#

All errors in DLite are defined in the header file src/dlite-errors.h.

Reading error messages#

Errors occuring in the C-code are written to standard errors as they happen, by default. An error happening deep inside a nested function may be appended to by the calling functions. For instance, if you try to read json input from an invalid path like “/”, you may see the following error message printed to stderr:

Figure included for reviewer: Shows the figure before merged to master. Should be removed…

Error message example

Error message example

Figure. Example of a colourised nested error message printed to standard error.

The initial DLiteOtherError means that the inner nested function cannot read from stream. As a hint, it also asks whether it is a regular file with read permissions? The colon (:) followed by Is a directory is a system message that DLite appends. The next line is appended by the calling function. It tells that the file (or a directory in this case) that can’t be read is “/”. The last line assigns the type DLiteStorageLoadError to the error and tells us that it is a JSON file that can’t be loaded.

Python exceptions#

If an error occurs in the C-code of DLite, a DLite exception will be raised. All error codes defined in src/dlite-errors.h are exposed as DLite exceptions in the Python interface and all DLite exceptions inherits from dlite.DLiteError.

DLite maintains its own error state, which is cleared before calling a function or method in the DLite Python API. The only exception to this rule are the functions dlite.errval(), dlite.errmsg() and dlite.errcheck().

dlite.errval() and dlite.errmsg() lets you investigate the latest error, without changing the error state.

dlite.errcheck() will re-raise (and clear) the latest error.

You can use dlite.errclr() to clear the error state.

Controlling error messages#

Hiding error messages#

Sometimes you don’t want to show error messages, either from a specific code block or in general (e.g. to not clutter stderr). A typical use case for this is when you handle an error in a specific code block. There are several ways errors can be hidden:

Hiding error messages with environment variables#

General error messages can be ignored or redirected to file with the ERR_STREAM environment variable. If empty, nothing will be written, otherwise ERR_STREAM is the file name to which the error messages are appended. The special values “stderr” (default) and “stdout” means write to standard error or standard output, respectively.

Whether to show warnings can be controlled with the ERR_WARN environment variable.

Hiding error messages from Python#

In Python you can use dlite.errctl() to hide or redirect errors to a file. dlite.errctl() can also be used as a context manager. For example will:

>>> with dlite.errctl(hide=dlite.DLiteStorageLoadError):
...     # Raises a dlite.DLiteStorageLoadError
...     dlite.Instance.from_location("json", "/")

hide the DLiteStorageLoadError that is raised when calling Instance.from_location() with an invalid path.

Hiding error messages in C#

In C-code you can hide DLite error messages either by ignoring/redirecting them with err_set_stream() or with the ErrTry macro. An ErrTry block for ignoring a dliteValueError may e.g. look like this:

ErrTry:
 ... // code that may cause a dliteValueError...
ErrCatch(dliteValueError):
 break;  // ignoring dliteValueError
ErrEnd;

These error functions and macros can be found in the header file installed in [include/dlite/utils/err.h].

Colorised errors#

By default errors are colorised (using ANSI escape codes) when printed to a terminal and not otherwise. Uncolorised error messages are instead pre-pended with “** ” to make them easier to spot. Whether to colorise errors can be controlled with the ERR_COLOR environment variable.

Debugging info#

Additional debugging info, like source file and line number and function name can be added using the ERR_DEBUG environment variable.

To locate an error when debugging with e.g. gdb, it may sometimes be useful to call abort() when a DLite error is triggered. This can be done by setting the ERR_ABORT environment variable to “abort”.

Accessing errors at C-level#

DLite functions normally indicate failures by returning NULL or a non-zero error code. On failure, the error state can be accessed and cleared via the functions

/* Return error code of last error. */
int dlite_errval(void);

/* Return error message of last error. */
const char *dlite_errmsg(void);

/* Clear the error indicator. */
void dlite_errclr(void);

which are defined in the header file installed in [include/dlite/dlite-misc.h].